

This is a game marked by accessibility and a sense of fun still based on the structure of arcade games, such a nostalgic feeling when exploring the cemetery, reminiscent of Ghouls’n Ghosts but also Maximo, Capcom’s 3D spiritual sequel, which as so many others embarked on 3D. Personally, I find in MedEvil a composition somewhat removed from the most recent productions, which is good and results in a tenuous nostalgia for a robust and pioneering design. The atmosphere is the same as in the nineties game, but in high definition this is an experience that is visually reborn before our eyes. Refined gameplayĪdvancing through specific points on a map that disappears from the mist as we progress, Sir Daniel will have on this arduous mission to face hordes of enemies and overcome various bosses until he reaches the fearsome Zarok. Nothing too complex, but from here the good humorous notes and some well-made design decisions are highlighted.

It is even easier for the new and younger audience to understand the story. Good work stands out in this chapter, in a record that owes little or nothing to the original. To begin with, and as is usual in Sony productions launched in Portugal, the game has voices in Portuguese, starting in our language as long as it is established in the console settings. Through the chalice they will have access to the gods’ area where they can acquire more equipment. It is the typical fight of the enthroned “one man army” on a long night of witches. Armed with the best sharp metal to strike Zarok’s plans and the strongest armor capable of withstanding the merciless attacks of the zombies, like Sir Arthur, goes on to fight his death. Releasing the other dead, he also brought to the surface, by magic, the iconic knight who, from years spent in the depths, had lost his lower jaw but had kept all of his wonderful bone framework. Zarok only omitted, in his mortal opportunity, that the former knight Sir Daniel had also been slaughtered in battle when he was pushing the king’s army precisely against the root of the incarnate evil, and that for this reason he rested forever on a gravestone. The dead rose from the graves and now roam freely, scaring the unwary inhabitants to death. :: Pokémon Go – Terrakion Raid – counters, weaknesses and attacks The long night of zombiesĪll because the sorcerer Zarok, eager to conquer Gallowmere, plunged the territory into darkness. Ideas and even “bosses” planned for the 1998 game that had to remain on paper due to the platform’s limitations, jumped into the remake, reinforcing the gameplay and the world of darkness that Sir Daniel will once again rescue. The new studio worked on the foundations of the original, worked on the code, but by far there is some conformation with the idea of a replica, of a game that was simply an exact reproduction of the original within a more capable 3D engine. Sir Dan looks almost anti-hero, but don’t be fooled. Although there is a fine line that marks the division between nostalgia and what is added value, MediEvil manages to reach an important point of balance, to ensure a safe source art and better movements. It is a great pleasure to understand and embrace this renewal that many games go through that somehow contextualized an era and were pioneers in 3D art. To this is added a better definition of the world, as well as the characters. The result is a game that maintains the humor and fun of the first experience, but that greatly improves in the gameplay chapter, providing more fluid and swift movements, with better cameras and a dynamic dynamics in battles, resulting in a good feeling of physics and control. At the time, the game found a phalanx of fans (to prove it is the recent addition to the games available on PSX mini), the same ones that approximately twenty years later will be able to experience the original in its maximum extent, in a state of approximation to the wishes of the producers. Sir Daniel Fortesque, reborn from the grave and destined to avenge his death is the central character. MediEvil was a relevant and successful 3D action and adventure game, inspired by Ghosts’n Goblins and the character in Tim Burton’s Nightmare Before Christmas. The work of Other Ocean Emeryville in some places extends the borders of retouching and simple adaptation to modern, clean and detailed 3D. For those who had the opportunity to try the game produced by Cambridge SCE studio, you will surely appreciate the differences of this practically reborn version of the grave. A few days away from Halloween, also known as the day of the dead, Sony will launch MediEvil, a remake version of the classic adventure game released for PlayStation in 1998. The remakes of the classics released for PlayStation advance. Fun, accessible and challenging ghostly adventure.
